Showing posts with label Mafia. Show all posts
Showing posts with label Mafia. Show all posts

Saturday, 30 October 2010

Mafia Wars - "Italy Trailer"

Thanks to VaibhaV for kindly share this info..If you don't have Italy yet, you might want to check this trailer..


You can go to YouTube to watch it... Go here, please...
http://www.youtube.com/watch?v

Friday, 29 October 2010

Mafia Wars - Bugs On Our Game


If you are in hurry, you won't notice when the game suggesting you to refill your Energy.. while you still have tons of it! Just go to another page and you will see your Energy back to normal... Still, it's annoying..

This is the screenshot where our friend, Param, has 2 Moscow city on the Travel list..

Mafia Wars Hall of Shame Pt.1

With all of the new and interesting features lately, you might think that I'm a Zynga employee who wrestled this blog from Colin to promote Mafia Wars 24/7. Not the case. As promised in September, this blog was not revived to serve as a Zynga cheerleading squad. And tonight, I am putting my pom poms down.



If you're reading a Mafia Wars blog, you're likely a dedicated player - and it makes no sense to simply complain all the time about a free game that gives us all... something (an addiction? an OCD fix? I'll speak for myself).

It's only fair to give Mafia Wars praise and criticism on balance, as developments warrant. Having praised Mafia Wars for some truly innovative developments, it's time to mention a few things that need a fix. So tonight will be the debut of the Mafia Wars Hall of Shame, a feature I will run on occasion to highlight some... lacking... aspects of the game.

As with any beauty pageant, we go in reverse order:


Coming in third today is Fight Club and its Victory Coins. As fully detailed by Colin when Fight Club debuted, you'd need to win thousands upon thousands of fights to get to Fight Club levels where the loot even approximates something that drops in any random Vegas job.


Lately, Mafia Wars gives you the option of sharing Victory Coins when you win fights. For the most part, however, I suspect people are watching their Fight Club levels and Victory Coins rise as a by-product of their normal fighting - and not as a primary goal. This could be fixed if Mafia Wars would update the loot so that the early-level stats are comparable with what's already out there - not worse.
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Tonight's Mafia Wars runner-up feature for this edition of Hall of Shame is the recent Loyalty Program, with its Emerald, Gold, and Platinum levels.


The rewards at Emerald level - which everyone starts at - are almost useless. You can get a Health Refill by using your Rubles and Pesos at any time, and a 22/35 Armor piece is not likely going to move you up in the ranks.


The one decent item available at Emerald level - the 58/29 Executor Pistol - is not actually available until you get enough Loyalty Points. Don't be fooled by the "Purchase Now" button - click it, and you will be asked to... purchase Reward Points.

This program reminds of how airlines, credit cards, and hotels encourage you to stick to one company...the difference being, I don't have another choice of where to play Mafia Wars OTHER than Zynga. Where else would I direct my Mafia Wars loyalty??

The benefits for moving up to Gold and Platinum levels are very attractive loot items, shown below - but then again, you can buy many of these items (like Crates) with your existing RPs in the Marketplace, or buy RPs just to get the items. Adding levels AND Loyalty Points... a bit much.

I understand that Zynga is a corporation. A hugely successful corporation, in fact, and good for them - their marketing and innovative games made them over $250 million in revenues in 2009, and has the company valued at $1.2 billion dollars, according to public reports.

Zynga has every right to encourage players to purchase Reward Points. In fact, the recent promotion that would subsidize the cost of new schools in earthquake-ravaged Haiti was undeniably commendable and puts Zynga on the map with other socially conscious companies. But there has to be a better hook than the Loyalty Program.
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My #1 offender in this debut edition of the Mafia Wars Hall of Shame is the Crime Spree feature:

First of all, what exactly merits the NEW logo here? This was last updated in July or so, when it already had been useless for months prior. Mafia Wars rebooted it with a promise of a new loot item at each level.

That worked for me exactly ONCE. I was at Level 31 and - upon reaching Level 32 - got the awesome Trouble Maker weapon with 55/46 stats. I imagined loading up an arsenal of Trouble Makers. Yet upon reaching level 33... nothing. 34? Nada. 35? Zilch. And so on.

The prospect of a significant loot item at each level was necessary because of the mediocrity of the loot you typically get when some one participates in the Crime Spree feature. Here are two representative examples:

These two items, with (30/10) and (17/25) stats, won't possibly make your top 501 items in any fashion.

Crime Spree IS useful for one and one thing only: when some one sends YOU a Crime Spree request, you can cash it in for 50 Energy points or 40 Stamina points - but only 5x a day, and only once a day per Mafia member.

Given that no one is using Crime Spree because of the lack of decent loot, even this aspect has dried up - though I do see people on their feeds asking "some one send me a Crime Spree please!" - and you know it's not to earn another Sumotori Fighter with 17 attack points.
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Mafia Wars rolled out great new features in September and October: Challenge Mission: Dublin; Declare War!; Secret Drops; and Secret Missions, to name the highlights. If they could make these existing features worthwhile, the game would be at an all-time peak.

And to end on a high note, as I pick my Zynga pom-poms up from the ground, the Daily Chance Lotto Claim Prize feature indeed found its way back to a random number from 1 to 5 tonight:






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Thursday, 28 October 2010

Mafia Wars: Italy

On your Travel menu tonight, you will see the next Mafia Wars location: Italy. Seems like a good pick and nicely paced on the heels of Las Vegas. More information about Italy will likely be unveiled at next weekend's MADE event at the Palms in Las Vegas, but the screen shot below is a great teaser.




View the Original article

Wednesday, 27 October 2010

Mafia Wars: Atlantic City

Within 36 hours of announcing the new location of Italy, Mafia Wars has added an Atlantic City challenge - for mobile phones only.

Some nice Loot pieces... and a clever joke in requiring players to be at Level 18 or over, presumably as a reference to New Jersey's legal gambling age (except that you must be 21 to go into a casino in Atlantic City).



A **very** nice weapon and vehicle as rewards...
Mafia Wars tried the mobile phone tie in previously with Achievements for doing jobs and fighting by pressing 'J' or 'F' as a text message each day... the results (for me) were spotty.

If the Atlantic City challenge - which is featured for iPhones and Droids - doesn't work on a Blackberry Curve 9930, then I'll be looking to our readers for feedback on the new locale. Good luck!
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P.S. - When I accessed the advertised site on both my Blackberry and iPod Touch, I got something similar to the graphics above, with the message, "Mafia Wars for mobile web is currently in beta testing. Come back soon." Then there is a button to click to go to the Mafia Wars mobile site. Make sure to bring your Hubble Telescope if you expect to play Mafia Wars on an iPhone, iPod Touch, Droid, or Blackberry...

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Friday, 22 October 2010

1 Free Mafia Wars Reward Point? Yes. 111 Free RPs? No.

Save yourself some time and do not bother with the 111 Free Reward Points "Promotion" - as with most too-good-to-be true Mafia Wars Reward Point ads, it doesn't work. This is a scam designed to get you to send a script to your Facebook friends.


You don't get any RPs, and comments in the group indicate others had the same experience I did. (If anyone had success getting RPs, let us know!).

There IS, however, an easy way to get ONE free Reward Point, as one of our commentors noted: Watch the Windows Phone video at the bottom of the Mafia Wars - Marketplace screen (nothing to buy, nothing to sign up for, you just have to hit "Like" on the phone and watch a 2-minute video).



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Mafia Wars Italy Pre-Release Strategy

Mafia Wars is still promoting Italy as an October 2010 release so we are likely less than two weeks from the opening of a new city.

Taking a lesson from Vegas, try these three strategies when you are building your Italian empire:

[1] If you find that a level/job/district is dropping great loot, don't race through the levels. Instead, pile up the loot and improve your fighting/robbing/tournament stats. Don't you wish you were still at Bronze level in Districts 7 and 8 in Las Vegas? Energy accounts could get hundreds of top Vegas items with each refill... instead of the 2-3 I get for every 5,000 energy points...

[2] (hat tip to LP for this one): If you find a loot item in Italy that is giftable AND worth as much as/more than top Vegas items, get it in your wishlist fast.

Apparently, Diamondbacks and some other top loot were originally able to be added to your Wishlist when Vegas unveiled District 6. Soon after that, you could no longer add these items to your Wishlist. Only those MW players who already had the items on their Wishlists could receive them as trade. The rest of us waited until this week.

Use that strategy in Italy in case Zynga changes its mind and pulls a 180 in making valuable loot items "ungiftable." If you do, you won't have to wait for this "Improvement" (??) noted in Mafia Wars' release notes... as though the inability to gift high-end Vegas loot was all just one big misunderstanding.



(Faithful readers know that the Vegas loot/Wishlist switcheroo was really the work of The Wishlist Police ... click if you missed it the first time around).



[3] We know there is a new property in Italy - the Italian Villa. Perhaps it will be more like the Vegas casino than the disjointed properties from prior cities. If so, the Villa will require upgrade parts, like your casino, vault, Chop Shop, etc.
Hopefully, the items needed to build the Italian Villa will drop from jobs and be accessible through your Wishlist for gifts and trades - like the Vegas vault and casino items were, and Chop Shop and Weapons Depot upgrade parts are... and NOT like the Armory, which is pretty tedious.

Assuming Villa parts drop from jobs in Italy, here's a tip: don't trade or gift away all of your upgrade parts once you've finished building your Villa. Anyone remember the Vegas fountain? The new Chop Shop and Weapons Depot levels? Keep a few upgrade sets handy in case Mafia Wars expands the Villa after Italy debuts.

(Speaking of which... anyone concerned about what Mafia Wars might be planning to add in the very conspicuous empty space in the lower level of the Vegas Casino?)


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Final point - more of an "Easter egg" feature - perhaps unintended - and a neat walk down memory lane: Try this:
1. Click on Home.
2. Select Italy from your Travel Menu.
3. Once you see the full page Italy promo, click on the Travel Menu again.
4. Select Vegas, Bangkok, Moscow, or Cuba from the Travel menu.
5. Repeat for the other cities (not New York) if you like what you see.
It's like a Zynga time machine!




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Mafia Wars Italy You Tube Trailer


News is trickling in about Italy's debut, which might be as early as SATURDAY - and is supposedly live in Beta. For us mere mortals, Mafia Wars has thrown us a teaser... if you go to Italy on your Travel menu (now at the top), you can watch a short YouTube video promoting Italy:



Doesn't give much information but certainly builds excitement.

Bon voyage!


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Thursday, 14 October 2010

Mafia Wars Loyalty Program


But we can have it randomly from the game as Emerald, Gold or Platinum member.. someone even mention there is a Diamond member! Let's say you are chosen as a Gold Member (even if you NEVER buy Reward Points on your account).. You can have benefits as a Gold Member.. not sure what the benefits are, but I don't want to discuss it furthermore..
Apparently there is a limit of time if you have chosen to become Gold member! Once you ignore the suggestion to add more Loyalty Points (in other words, you have to buy some amount of Reward Points), you will be downgraded to lower level ie Emerald member!What a funny feature..

Thursday, 7 October 2010

Strange Title On Mafia Wars

Here is one email sent by one of our beloved mafia friend..
Hello my dear friend,

Today I earned Locale Gamble title in the afternoon. Later the day, when I returned from mosque in the night, I noticed my title changed in "God Father"!!!!
Here's I send you the screenshot of this. Hope another mafias may be facing this kind of joke of Zynga.
Thanks!Lord DK

Monday, 9 August 2010

Mafia Wars Las Vegas - Jobs Available Saturday

This just in - according to the Official Mafia Wars Facebook Fan Page, a "special Mafia Wars Las Vegas mission" will be available Saturday.

Note that this is not Mafia Wars Las Vegas itself but rather a limited time job (think of the Fix the World Cup / Easter / Valentine's day events). There will be a limited time job that is "Mafia Wars Las Vegas themed" along with a collection (probably a time-restricted one like with Valentine's and St. Patty's Day), and a new achievement.

Chapter 2 of Mafia Wars South Africa will be out soon - will post shortly about that after it goes live. Will have info on the new Mafia Wars Las Vegas jobs shortly as well!

View the Original article

Friday, 6 August 2010

Mafia Wars Las Vegas Beta "Almost Here"

I don't know if anyone has checked the official Facebook fan page lately, but it was just posted a few hours ago with the following comment:

"Vegas Beta is almost here! More jobs, more properties, and more fights coming your way. Are you ready for Sin City?"

See the original post here.

Looks like Mafia Wars Las Vegas is not too far off. South Africa and Jimmy Vegas events over, I figure we will have Beta access to Las Vegas very shortly. We have to, after all, because normal Vegas was supposed to be "coming late July" and it is already July 19th!

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I am sure some of you have seen this Mafia Wars "Feds are Watching" banner. Not exactly sure what this event is, but it starts in 2 days and 6 hours. Will find out soon enough!

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Mafia Wars Las Vegas Beta Now Live

Players can now head over to Mafia Wars Las Vegas!


New Jobs

First up, let's talk jobs. There are 6 new episodes, which are now called "Districts" and they are much different than before.

First, note the new pathing system:


Out of these, any job that has an energy icon requires energy, and a gun requires stamina. The Person icon is a boss fight, and the loudspeaker icon is a "social" job (did not seem to have any interaction yet when I used it, but it is in beta).

Here is an example of the fighting job:


The game pulls up a random person off the fight list and you fight them; if you win the fight, you complete the job. Not sure what happens as you lose as I haven't yet. One good thing is that you don't lose health for spending stamina for these jobs.

At the end of the chapter, you get to fight a boss:


I hope the feature was not working properly, because as soon as I clicked "attack" I got a notice saying that I won and that was the end of it.


For taking down the boss of the North District, I received this item: Alves' Muscle Car with 55 attack and 73 defense. I think I saw a message saying something about that this item gets better if you master more tiers.

Casino

The other new cool thing is the Casino.


Basically, there are 5 different properties + a vault that all make up your casino, and you will have to upgrade each one individually. You also have to unlock the buildings via jobs. For example,


"Steal a Truckload of Slots" lets you build the Slots casino property. You build the parts of your casino just like you do with the Chop Shop.

Racks of Chips


You can exchange these on the inventory page, 1 at a time. They are worth 200-700 $V each.

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I have to head off work now, but will be updating this a lot over the next few days!

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Mafia Wars Las Vegas District 1: North Las Vegas

In this series of posts on Mafia Wars Las Vegas, I will be discussing each district, loot info, and progression information. This first post about District 1: North Las Vegas will be a bit extended as I will be explaining some of the game mechanics that go along with the new chapters.

With that said, let's start with jobs!

North Las Vegas Jobs

As mentioned in an earlier posts, there are two ways to finish off a District's chapters in Mafia Wars Las Vegas. Here is a look at North Las Vegas' job tiers:



In the first picture, the "energy" pathway is highlighted. You will need to complete all the jobs highlighted in red to access the boss without spending stamina.

In the second picture, the "fighting" pathway is highlighted. You will need to complete the jobs in red in order to fight the boss.

The whole thing is weird because in order to progress to level 2 mastery, players have to master both tiers.

So rather than giving fighting-heavy characters a way around spending tons of energy to get tiers done, you actually still have to spend energy and now you have to spend stamina too. In the "ideal world" I suppose this is oriented in trying to make characters more balanced. In practice, it seems to still encourage energy (and now high stamina) accounts as you still have to spend tons of energy to finish content.

Fighting Jobs

Fighting jobs seem to cost quite a bit of Stamina (48 per job attempt on the final level of mastery on "Roll a Bingo Parlor" job.

Here's the thing: you can see who you are fighting before you actually click fight. You can then avoid tough-looking opponents and go for the easy targets. For example, when I go to the fight screen I might see something like this:


I can see "DON RON" has a full mafia and is almost level 700. He could have a lot of +defense, plus he typed his name in all capital letters, so that must mean he is a pretty tough guy. I can elect not to fight DON RON by refreshing the screen after about 15 seconds. Most of the time the target will change:


This guy only has a Mafia of 136. I know I can win easily, so I'll take that bet and be sure not to waste my 24 stamina.

If you lose the fight, you lose your stamina and gain no Job Progress. If you lose to a person and keep clicking fight, you will fight the same person repeatedly, so be sure to switch it up by refreshing the page rather than wasting all your stamina on the same target.

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Job Loot:

Blackmail a Car Dealer - Drops "Car Key". This is a consumable used for the "Secure Some Wheels" job, which is also in District 1 (energy pathway).

Steal a Truckload of Slots - Drops "Slot Machine". These are used to build your Casino.

That is it for job loot for North Las Vegas. Nothing to exciting on that front.

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Boss:

The new boss fight concept is a lot different than the old one. You appear to do damage now based off of your attack scores and take damage based on your defense scores.

Players and bosses both seem to do a lot of damage, so be careful. The boss starts off with just 500 HP and this increases over time.

Mastery Level 1 - 500 HP
Mastery Level 2 - 1000 HP
Mastery Level 3 - 1500 HP
Mastery Level 4 - 2500 HP

I was able to kill the first boss in one hit on the first time around. (noted earlier I thought it was a bug but rather it is working as intended).

Also, each level of mastery, I dealt less and less damage each hit and was taking more and more damage each hit (his defense and attack also went up from level to level).

By the third level of mastery, the boss was killing ME in one hit, but you are able to get around this pretty easily. Just use the Stun Gun every round for a free hit. I used 7 Stun Guns to kill him on the final level of mastery without taking a hit. Seems kind of silly but that is how the game works, at least for now.

Each time you beat the boss, the mastery item (Alves' Muscle Car) increases in value:



Here are the reward's stats throughout the levels:

Bronze level mastery: 55 attack, 73 defense
Silver level mastery: 61 attack, 83 defense
Gold level mastery: 73 attack, 94 defense
Platinum level mastery: 81 attack, 105 defense

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That is all for District 1. More information tonight!

View the Original article

Thursday, 5 August 2010

Mafia Wars Las Vegas Casino

In this post, I will try to get together all of the information for the Mafia Wars Las Vegas Casino. There are a lot of parts to the casino, so this post will be continually updated as I get more information. Any contributions via comments or e-mail are most welcome!

About the Casino

In Mafia Wars Las Vegas, players are able to build their own casino. Essentially, the player's Casino replaces properties/businesses for Mafia Wars Las Vegas entirely. The Casino is actually a mix of several different properties:

Slots
Table Games
Restaurant
Poker Room
Hotel
Vault

Each one of these properties is upgradeable much in the way the Chop Shop and Weapons Depot are, however, they only seem to produce $V.

Upgrades

Your Casino's individual properties are ranked on a star system, just like Casinos are in real life. Each property you build starts out with .5 stars (level 1), and each time you upgrade it, it raises by .5 stars. Your overall Casino's ranking is based off an average of the ranking of all your individual properties.

The max is currently for the entire casino and individual properties is 5 stars, which is equivalent to level 10. Each time you upgrade your property, it produces more $V and it occasionally it will a different graphic. Will have an example of this shortly.

Each property within your Casino needs pieces to be upgraded with special items just like the Chop Shop and Weapons Depot. Each Casino part seems to follow this pattern:

Specialty Item: 2 + Current Level * 2 (4 for the first upgrade, 6 for the second upgrade, and so on). This includes things like the Poker Tables or Chefs and also one item from the list below.

Cinder Block, Steel Girder, Concrete, Construction Tool: 1 + Current Level (2 for the first upgrade, 3 for the third upgrade, and so on). Note that each property requires extra of a certain item on the list. For example, the Restaurant requires extra Steel Girders, while the Table Games property requires extra Cinder Blocks.

Essentially, each building has its own specialty item (like Poker Tables for the Poker Room) which drop from specific jobs (listed under each property down below) along with the same other 4 materials listed above.

Cinder Blocks, Steel Girder, Concrete, and Construction Tools drop randomly from jobs (not sure if they are dropping outside of Vegas yet). You can also "ask for more" parts once every 24 hours just like with the Chop Shop or Weapons Depot.

Below I will cover each individual piece of the Casino.

Slots

The Slots property is unlocked by mastering the "Steal a Truckload of Slots" job in District 1 of Mafia Wars Las Vegas. You only have to master it in the Bronze tier to have access to the property. Once you have access to it, you can build it for free, and it starts out as a .5 star property.

To upgrade the slots, you will need the Slot Machine item, which drops from the "Steal a Truckload of Slots" job in District 1. Here are the Slot levels and payouts:

.5 Stars (Level 1) - Produces V$600 every 4 hours.
1 Star (Level 2) - Produces V$700 every 4 hours.
1.5 Stars (Level 3) - Produces V$800 every 4 hours


Table Games

The Table Games property is unlocked by mastering the "Recruit a Table Game Dealer" job in District 2 of Mafia Wars Las Vegas.

This property requires the "Casino Dealer" to upgrade. This item is supposed to drop from the "Recruit a Table Game Dealer" job, but I have not yet had it drop for me for some reason (bug I believe).

.5 Stars (Level 1) - Produces V$2,800 every 8 hours.
1 Star (Level 2) - Produces $V3,600 every 8 hours.
1.5 Stars (Level 3) - Produces $V4,400 every 8 hours.


Restaurant

The Restaurant is unlocked by completing the "Convince A Restaurateur To Leave Town" job in District 3.

The same "Convince A Restaurateur To Leave Town" job also drops the "Chef" needed to upgrade the Restaurant.

.5 Stars (Level 1) - Produces $V7,500 every 12 hours.

1 Star (Level 2) - Produces $V10,000 every 12 hours.

1.5 Stars (Level 3) - Produces $V12,500 every 12 hours.

2 Stars (level 4) - Produces $V15,000 every 12 hours.

2.5 Stars (level 5) - Produces $V27,500 every 12 hours.

3 Stars (level 6) - Produces $V32,500 every 12 hours.


Poker Room

The Poker Room is unlocked by completing "Hijack a Poker Table Delivery" in District 4.

This job also drops Poker Tables, which are needed to upgrade your Poker Room.

.5 Stars (Level 1) - Produces V$ 17,500 every 24 hours
1 Star (Level 2) - Produces V$ 25,000 every 24 hours


Hotel

The Hotel is unlocked by completing the "" job in District 5.

.5 Stars (Level 1) - Produces V$ 40,000 every 48 hours
1 Star (Level 2) - Produces V$ 55,000 every 48 hours

Vault

The Vault is a completely different property. At the Vault, you can store your $V, much like the bank. However, the Vault is different in that it has a limit (default is only $V100,000, which is very easy to get).

You can upgrade the Vault by collecting the following pieces:

Security Camera
Reinforced Steel
Deposit Box
Motion Sensor
Magnetic Lock

These items drop randomly from jobs and you may have some already from an old event. Level 1 requires 3 of each item and the cost goes up 1 item every half star upgraded (1 Star to 1.5 Stars requires 4 of each item, 1.5 Stars to 2 Stars requires 5 of each item, and so on).

In addition to holding your money, your Vault can convert your worthless New York dollars into valuable $V. Before you get too excited, note that this feature can only be used every 24 hours.

As you upgrade your site, the capacity of your Vault to convert and store $V increases. Here are the levels:

.5 Stars (Level 1) - Holds V$100,000 and converts $500,000 into V$1,000.

1 Star (Level 2) - Holds V$200,000 and converts $1,000,000 into V$2,000.

1.5 Star (Level 3) - Holds V$400,000 and converts $1,000,000 into V$2,000 and B$10,000 into V$2,000.

2 Star (level 4) - Holds V$800,000 and converts $1,000,000 into V$2,000, B$10,000 into V$2,000, and C$50,000 into V$2,000.

2.5 Star (level 5) - Holds V$1,500,000 and converts $2,000,000 into V$4,000, B$10,000 into V$2,000, and C$50,000 into V$2,000.

3 Star (Level 6) Holds V$3,000,000 and converts $2,000,000 into V$4,000, B$10,000 into V$2,000, C$50,000 into V$2,000, and $R50,000,000 into $V4,000.

3.5 Star (Level 7) - Holds V$5,000,000 and converts $4,000,000 into V$8,000, B$10,000 into V$2,000, C$50,000 into V$2,000, and R$50,000,000 into V$4,000.

4 Star (Level 8) - Holds V$10,000,000 and converts $8,000,000 into V$16,000, B$10,000 into V$5,000, C$250,000 into V$10,000, and R$50,000,000 into V$4,000.

4.5 Star (Level 9) - Holds V$20,000,000 and converts $12,000,000 into V$20,000, B$10,000 into V$2,000, C$250,000 into V$10,000, and R$200,000,000 into V$20,000.

5 Star (Level 10 ) - Holds V$50,000,000 and converts $24,000,000 into V$40,000, B$200,000 into V$40,000, C$1,000,000 into V$40,000, and R$400,000,000 into V$40,000.

Thanks Sachiko Yakusa for the info!

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At any rate, the list is definitely still very much under construction. Feel free to contribute any information you might get! I am currently now unable to play due to the lag since I'm sure a lot more people than normal are online and messing around either in Vegas or trying to get into Vegas!

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Wednesday, 4 August 2010

Mafia Wars Las Vegas Loot List

In Mafia Wars Las Vegas, the loot system is a little bit different. All of the new armor, weapon, animal, and vehicle pieces drop randomly from jobs in each district.

In other words, there is a set of about 5-10 items (I will refer to this as the "loot pool" for ease of reference), and by doing any job you randomly have a chance to get any of those 5-10 items.

With that said, here are the loot pools for each district (big thanks to Steven for putting this together!):

District 1

Moving Truck (vehicle; 12 attack, 20 defense)

Carver (weapon; 24 attack, 16 defense)

24k Chainsaw (weapon; 29 attack, 15 defense)

Football Jersey (armor; 10 attack, 28 defense)


District 2

Sand Storm (vehicle; 29 attack, 15 defense)

Bison (animal; 23 attack, 40 defense)

Road Tractor (vehicle; 25 attack, 33 defense)

Highrise Sport (vehicle; 29 attack, 38 defense)

Reinforced Boots (armor; 27 attack, 19 defense)

El Escorpion (armor; 40 attack, 30 defense)

Reinforced Tuxedo (armor; 28 attack, 34 defense)

Biohazard (weapon; 18 attack, 28 defense)


District 3

Pump Shotgun (weapon; 32 attack, 22 defense)

Classic Convertible (armor; 30 attack, 35 defense)

Motorcycle Helmet (armor; 22 attack, 32 defense)

El Escorpion (weapon; 40 attack, 30 defense)

District 4

Two Pair (weapon; 31 attack, 44 defense)

High Society (vehicle; 37 attack, 29 defense)

Femme Fatale (armor; 45 attack, 28 defense)

Ventilated Blast Cap (armor; 32 attack, 24 defense)

Belt Fed Shotgun (weapon; 27 attack, 36 defense)

Hard Four (vehicle; 30 attack, 50 defense)

Bark Scorpion (animal; 50 attack, 30 defense)

District 5

Dune Buggy (vehicle; 41 attack, 35 defense)

Set of Biker Leathers (armor; 30 attack, 48 defense)

Bighorn Ram (animal; 37 attack, 42 defense)

Precision SMG (weapon; 42 attack, 30 defense)

Range Finder Rifle (weapon; 37 attack, 54 defense)

Mojave Mike (vehicle; 40 attack, 53 defense)

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I think this list is incomplete; if you have anything to add, please post in the comments. The best three pieces I have seen so far are the Bark Scorpion (animal; 50 attack, 30 defense), the Range Finder Rifle (weapon; 37 attack, 54 defense) and the Mojave Mike (vehicle; 40 attack, 53 defense).

I have seen the Bark Scorpion in District 4 and the Mojave Mike and Range Finder Rifle randomly in District 5. Players are claiming to have found pieces in all cities, but I have not been able to confirm this or noticed this myself. Anyone have any pictures?

Mafia Wars Las Vegas is also now live for all players!

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