Showing posts with label Governor. Show all posts
Showing posts with label Governor. Show all posts

Monday, 11 October 2010

Governor Halloran: Recall Election

Playing my President (Franklin) Roosevelt to Governor Halloran, today I went for the fourth campaign/election/some failing political analogy.... OK, today I took on Governor Halloran at Ruby Level. . He starts with 20,000 health this time.




Shivs were doing 270 damage and Grenades about 190. So, just from using my 10 Grenades and 10 Shivs, I had Halloran down 25% from his starting health. This was going to be too easy!




But this was far from a blowout fight. My Stun Guns were not as helpful as before. They only gave me one free shot at Halloran, instead of two, and each attack of mine only did slighly more than 400 damage.

.

By contrast, my henchmen again went down whenever Halloran sneezed, and my 600 Health points were wiped away any time Halloran hit me directly. So Health Kits were essentially useless here.

Still, after using the 10 Stun Guns, and recharging a *number* of times, the end was near:




And at last, Governor Halloran has been recalled from office.





You get a nice 2,200 XP bump and the Ruby level Hallorans Helicopter has impressive (120/190) stats.





Some commentors have correctly noted that there is no reason to use your Stun Guns, Shivs, or Grenades since you can simply go to Moscow or Cuba and recharge your health with the otherwise-useless currency there. That begs the question of what exactly one WOULD use the Stun Guns and other Boss consumables for...


Either way, once you're done with Governor Halloran at Ruby level, and assuming you've gone through the Las Vegas Distrcits in order, you're all out of Bosses. For now...



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Saturday, 2 October 2010

Governor Halloran: Reelection Bid...

Here's the dispatch from Silver Level of District 8/Hoover Dam in Vegas. To employ the strategy I described yesterday, finish the energy and fight jobs EXCEPT for one fight (so you don't go to Gold), and then take on Governor Halloran for round 2 of the Boss fight. This way, you can stay on Silver Level and can do as many more energy jobs as you want - now for 39 energy points each, instead of 19, while picking up more and more District 8 loot (and a better Halloran's Helicopter).
Along the way, to complete the District 8 Silver Level Energy Path jobs, you'll need 20 Alarm Codes and 34 Hot Tips - though the Hot Tips are for the Social Job, which some of your Mafia should help you with after a shout out. Hopefully, you can trade for these disposables, as each Hot Tip costs 108 energy points from a District 2 job, and each Alarm Code costs 79 energy from a District 3 job (total cost for Silver Level consumables = 5,144 energy points). Here's the Governor as he appears in the Boss fight. He has 14,000 energy and no henchmen. Sounds easy, right? Well, the Shivs do little damage (maybe 30 points) - same with Grenads. This is one of those fights where you need to use pretty much all Stun Guns, and not let him attack at all - use the Stun Gun, attack, repeat. DON'T ATTACK TWICE AND LET HIM HIT YOU. ------Why? As I found out the hard way, the Governor's first attack did NO damage to my two henchmen (who usually get wiped out in one shot anyway) and went directly to me, taking most of my 520 health with it. I furiously clicked on my Health Kits and then went into Stun Gun overdrive. You can also call for help on this job, and of course, come back and finish him off, to be treated to:1,800 experience points is a sweet boost, and the Silver Level Hallorans Helicopter stats are an impressive 100/160 - your top defensive vehicle. For now, I'm staying put on Silver, loading up on the great offensive loot there, and pledging not to move to Gold Level District 8 until the Challenge Mission: Dublin and the Prized Pigs challenge are complete.



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Thursday, 30 September 2010

Governor Halloran: Round 3

Ignoring my own advice from earlier this week, I raced through District 8 - Gold Level - to get to my third matchup with the Boss, Governor Halloran. For a mere 15 Stamina Points, welcome to the jungle...

At Gold Level, Halloran starts with 12,000 health. You can call for help on this job. Just to measure up my foe, I attacked without using a consumable, and did just over 800 damage. After all, I have two henchmen to help me. Then it was the Governor's turn...

As always, my henchmen were superb - superbly useless, that is. One attack from Halloran and the first henchman died/fainted/fled/wet his pants... plus I lost over 10% of my health:


That was the last time I let Halloran hit me. Shivs did about 550 damage each and Grenades - lo and behold - did over 300 damage each - and I could use as many as I wanted without being attacked back. Also, the Stun Guns actually let you attack Halloran twice without being attacked back (this was not the case with Dr. Hank Williams, the District 7 Boss). Eventually, the Governor resigned:


The 2,000 XP for winning is a very nice plus, and the Gold Level Hallorans Helicopter has 110 attack and 175 defense. (Not to make this into a grammar blog, but does Zynga know that there should be an apostrophe in "Hallorans"?)

I find Governor Halloran easier to fight than Dr. Hank Williams, as Halloran has no henchmen. Round 4 coming soon to a theater near you...


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