Thursday, 30 September 2010

Governor Halloran: Round 3

Ignoring my own advice from earlier this week, I raced through District 8 - Gold Level - to get to my third matchup with the Boss, Governor Halloran. For a mere 15 Stamina Points, welcome to the jungle...

At Gold Level, Halloran starts with 12,000 health. You can call for help on this job. Just to measure up my foe, I attacked without using a consumable, and did just over 800 damage. After all, I have two henchmen to help me. Then it was the Governor's turn...

As always, my henchmen were superb - superbly useless, that is. One attack from Halloran and the first henchman died/fainted/fled/wet his pants... plus I lost over 10% of my health:


That was the last time I let Halloran hit me. Shivs did about 550 damage each and Grenades - lo and behold - did over 300 damage each - and I could use as many as I wanted without being attacked back. Also, the Stun Guns actually let you attack Halloran twice without being attacked back (this was not the case with Dr. Hank Williams, the District 7 Boss). Eventually, the Governor resigned:


The 2,000 XP for winning is a very nice plus, and the Gold Level Hallorans Helicopter has 110 attack and 175 defense. (Not to make this into a grammar blog, but does Zynga know that there should be an apostrophe in "Hallorans"?)

I find Governor Halloran easier to fight than Dr. Hank Williams, as Halloran has no henchmen. Round 4 coming soon to a theater near you...


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